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Space idle-merge game · inside Telegram

Mine. Merge.
Build. Fly on.

You captain a ship-factory in the twin-sun Splur system. Land on a planet, dig up its elements, merge them on board into parts and machines, raise a Beacon — then fly to the next world while your drills keep working for you.

Free to play · no wallet, no token, nothing to install

The core loop

Five steps, one tap apart

A session is 2–5 minutes, portrait, one hand. Every step has its own screen, and none of them is more than a tap away.

  1. 1Mine

    Tap a planet's deposits. Ore flies straight into your ship's hold. Build drills and they dig on their own — even when you're offline.

  2. 2Merge

    On board, drag two identical items together to get the next tier: Ore → Ingot → Plate → Frame → Hull → Chassis…

  3. 3Build

    Every planet shows its blueprints up front. Combine high-tier parts into structures — drills, reactors, greenhouses, observatories.

  4. 4Settle & fly

    Light the planet's Beacon and it's yours. Drills switch to autonomous mode and the route to the next world opens.

  5. 5Come back

    Settled planets fill their Storage while you're away. The system map shows how full each one is — fly back and haul it home.

Mechanics

Small sessions, deep systems

Tapping & energy

Each tap costs 1 energy and pulls ore from a deposit. Keep a streak going for a ×1.5 combo, and every so often you hit a lucky vein for ×5. Energy refills by itself — 120 to start, about one per minute — and your Reactor raises the cap.

Only tapping uses energy. Merging, building and drills never do, so the game never locks you out.

Drills & idle mining

One drill per deposit, ten levels each. Drills are crafted from parts you merged, not bought, so the board always matters. They mine into the planet's Storage around the clock until it's full.

Deposits slowly regrow, so a planet never runs dry.

The merge board

A 6×8 board on your ship (5×5 open at the start — expand it with credits). Eleven production chains: Metallurgy, Crystal optics, Energetics, Biosynthesis — plus a unique chain for each planet, from Cryotech to Storm power to Anomalistics.

The Hangar

Build eight machines once and they work everywhere: a Collector Drone that hauls loot for you, a Vein Scanner, Solar Sails for shorter flights — and the Cargo Shuttle, which empties any settled planet's Storage every 8 hours without flying there.

Planet weather

Every few hours each planet rolls an hour-long event, with a forecast so you can plan: a rain that boosts one element, a storm that slows drills but doubles taps, or an anomaly — a rare vein that can drop artifact shards.

Flights in real time

Hops between planets take real time — 10 minutes to the second world, up to 8 hours to the core of the system. Plenty of merging to do on the way; Solar Sails and the Shuttle make the long haul lighter.

The Splur system

Eight worlds, two suns

Each planet has its own deposits, a unique exotic element, its own production chain, weather and an artifact to find. Settle one to unlock the next.

Play together

Leagues, alliances, seasons

One score drives it all: settlement points ★, earned by building structures, upgrading drills and finishing planets. No separate grind.

Weekly league

From level 5. Five divisions, groups of up to 30 real players — no bots. Top of the group moves up, the bottom moves down. Rewards every week; the top division earns the Diamond ship skin.

Alliances & expeditions

From level 8, crews of up to 30. Once a week your alliance picks a target and fills a shared expedition hold with elements. When it launches, everyone gets loot back in proportion to what they put in.

Season 1: Comet Season

Starts October 12. Six-week seasons with a 30-tier reward track. This season the event planet Comet Lyra opens from level 5 — mine Stardust for bonus season points. The optional Captain's Pass adds a premium track, the Comet ship skin, a frame and a title.

Collect

Fill the atlas, find the relics

  • Element Atlas — every element you bring on board. Complete it for a permanent boost to drills and taps everywhere.
  • Planet artifacts — assemble each planet's relic from shards found in lucky veins and anomalies. Each one speeds up that planet's drills.
  • Machine blueprints — build all eight Hangar machines to unlock the golden ship skin.
  • Ship skins — your ship is visible on every planet and next to your name in the league.

Fair by design

A game, not a crypto farm

No token

No coin, no withdrawals, no wallet required. You play for progress, not for payouts.

Free all the way

Every planet can be settled for free in about 3–4 weeks of short daily sessions.

Pay can't buy ★

Telegram Stars buy speed-ups and cosmetics — never settlement points, so the league stays fair.

Server-side

Progress lives on our server and follows you to any device. No bots in leagues.

FAQ

Questions

When does Splur launch?

October 10, 2026. Open @SplurGameBot in Telegram and tap “Play”.

Do I need to install anything?

No. Splur is a Telegram Mini App — it runs inside Telegram on phone and desktop. Your Telegram account is your login.

Is it free?

Yes. Optional purchases use Telegram Stars: Quarks (premium currency), boosters, ship skins and the Captain's Pass. Optional rewarded videos give a little energy or a shorter flight — never required.

Is there a token or airdrop?

No. Splur has no token, no withdrawals and no airdrop. Linking a TON wallet is optional and isn't needed to play.

What happens when I'm offline?

Your drills keep mining into each planet's Storage, energy refills and flights complete. Come back, collect, and keep building. The bot sends at most one notification a day — and you can turn it off.

Which languages are supported?

English and Ukrainian, with more to follow.

Your ship lands on Yasna on

Eight planets are waiting. The drills won't build themselves — well, eventually they will.

Play in Telegram